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A-Frame 1.8.0 - Catching up on ThreeJS, more than 20 bug fixes and 15 improvements
A-Frame 1.8.0 is out!
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A-Frame 1.7.0 - Post-processing, WebGPU and TSL, Logitech MX Ink integration
A-Frame 1.7.0 is out!
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A-Frame selected for the 2024 Github accelerator
A-Frame is honored to participate with other 10 amazing projects in the 2024 cohort of the <a href="https://github.blog/2024-05-23-2024-g
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A-Frame 1.6.0 - Memory management and performance improvements
A-Frame 1.6.0 is out! Tons of bug fixes. Memory management and performance improvements. API to control tick / tock
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A-Frame 1.4.0 - Custom elements V1, Oculus Quest Pro support, tons of fixes and improvements
A-Frame 1.4.0 is out! House keeping release. Tons of bug fixes and suppport for new devices. More than 28 A-Frame
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A-Frame 1.1.0 - AR, Quest 2 Support, hand tracking, compositor layers, immersive navigation
A-Frame 1.1.0 is out! Core functionality is more polished and robust than ever. Full support for WebXR AR module (https://github.com/immersive-web/webxr-ar-module) and initial and experimental
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A-Frame Newsletter 2
5⃣ hours of @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) tutorials are now available on my YT channel 🤓 👉 https://t.co/L0lHa2F5qM (https://t.co/L0lHa2F5qM) 🗣️ RT and
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Image Tracking and Location-Based AR with A-Frame and AR.js 3
We’re happy to announce AR.js 3 and A-Frame integration featuring new image and location based tracking. For detailed API reference and source code check the official documentation
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Experiment with AR and A-Frame
Google Chrome and Oculus Browser are now shipping WebXR enabled by default for VR headsets. The Web magic doesn’t stop there. AR is also coming to the standard

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A-Frame v1.0.0 - WebXR Support, AR Mode
Today marks A-Frame’s fourth birthday. Four years ago, on December 16th, 2015, we released the first version of A-Frame to make it easier to build VR experiences and make the Web keep pace with the
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A-Frame Newsletter 1
The return of the A-Frame roundups! Thank you for subscribing to the email newsletter if you have! If you have not already, subscribe through aframe.io/subscribe (https://aframe.io/subscribe/).
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A Week of A-Frame 170 - 172
OculusQuestのコントローラーの座標とアクションを読み取って、動的にアニメーション生成するVRできたーーー!JavaScript初心者すぎて、めちゃくちゃ苦
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A Week of A-Frame 164 - 169
Thanks to @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) for making it so easy to develop this easter minigame! Took two of us maybe 15 hours from start to finish. #vr