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A Week of A-Frame 164 - 169

A-Frame ·

Thanks to @aframevr for making it so easy to develop this easter minigame! Took two of us maybe 15 hours from start to finish. #vr #webvr pic.twitter.com/ugYJf5Szh5

— Ted Wallace-Williams (@ted_w_w) June 3, 2019

本日の進捗です。
コントローラーからブロック置いて削除できるようになりました。#oculusquest #oculusquestdev #福岡XR部 #aframevr pic.twitter.com/8qh62x39nG

— すぎどん (@sgidon) June 3, 2019

Finished a basic prototype for a rhythm game made with @aframevr .#WebVR #VR #indiedev #gamedev pic.twitter.com/RTifrSKjoE

— Oliver Fei (@OliverFei_VR) May 15, 2019

A change from the usual fitness routine?

Try out Moon Rider in the Punch Mode:https://t.co/P3X1LNSs5R
It is ideal for practicing for the tower, also WebVR!

Here is an article about it on VRScout:https://t.co/uMneAcciI i pic.twitter.com/xFaRI831QF

— TowermaxFitness (@towermaxfitness) May 28, 2019

Tonight’s rabbit hole: a few hours of @aframevr on @glitch and you have an optical illusion you can step into. W A S D to explore 🔎 https://t.co/Ur3xWLkiAw https://t.co/Ph14RHebHu

— Kate 🎉 (@SBinLondon) June 17, 2019

"The Journey To My New #WebVR Website" 🚀

( series of steps before bringing it to life ) 👣

  1. "A Bit Of Both" ⚖️@aframevr #TheJourneyToMyNewWebVRWebsite#WebXR #VR #UXofVR #Immersive #WebDesign pic.twitter.com/XE7noRUKYG

— Danilo Pasquariello (@theDart76) June 18, 2019

Ever felt like re-arranging your #bathroom furniture? We developed this application a few months back to test @aframevr using a #cannonjs physics engine. The# interactive tool can be used on all desktop browsers at https://t.co/Qd10hsl5aW #webGL #3d #aframe #3dtools #cannonjs pic.twitter.com/xBMYZfoeMh

— Pikcells (@PikcellsUK) May 29, 2019

Like 15% done, but working on an @aframevr guide for building user interfaces. Will include using slice9, layout, raycaster, state components for building menus that dynamically affect the application, hand-attached menus, pagination, XHRs, texture atlas. https://t.co/FOiuaY43wq pic.twitter.com/bYmg3EytpT

— Kevin Ngo (@andgokevin) May 10, 2019

ProjectsProjects

Playing around with the stuff on https://t.co/aMAIJGBU9y https://t.co/KH9N97XY45 is absolutely amazing and it's crazy that this is the state of WebVR.

— Mauve 🎉 (@RangerMauve) June 6, 2019

A little sneak peek at something that I've been working on for the past weeks in @aframevr. pic.twitter.com/cALNKSTaoL

— Ruben van der Leun (@rvdleun) May 19, 2019

Fun to do live edits using @aframevr inspector from daughter's feedback, updated old #codevember adding Fire Truck via Google @poly https://t.co/c5mhmkegjs #madewithblocks

Thank goodness for #glTF it's much faster to import these into scenes than before!https://t.co/09g8ugl1Kn pic.twitter.com/G5oijJE2s0

— Kieran Farr (@kfarr) May 19, 2019

Do you have a favorite @aframevr stock font? https://t.co/wVqk0FWQfY For numbers my favorite is Aileron Semibold. Customize your own font comparison using this simple @glitch project: https://t.co/ONmljJ3iYX pic.twitter.com/zpCLUW7KJm

— Kieran Farr (@kfarr) May 22, 2019

@supermediumvr Thank you for Moonrider. I am having a blast with it on my #OculusQuest. #WebVR rocks. pic.twitter.com/7XBXm5YF95

— Satish Goda (@satishgoda) May 25, 2019

本日の進捗です。ブロック作成削除どちらもマルチプレイヤーで同期できましたー。
後でソースを綺麗に作り変えよう。#oculusquest #福岡XR部 #aframevr pic.twitter.com/DugfKIiI0n

— すぎどん (@sgidon) June 1, 2019

Circle Crash AR - License our HTML5 AR games for your brand or website. No download required, please contact us for more info.#webxr #webar #markerless #html5games #html5 #ar #augmentedreality #argames #threejs @aframevr pic.twitter.com/xJM3RtVg8N

— DS Effects (@dseffects) May 31, 2019

Around the Moon VR - License our HTML5 VR games for your brand or website. No download required, please contact us for more info.https://t.co/iPuS7y7j3d#webxr #webvr #html5games #html5 #vr #virtualreality #vrgames #daydream #oculus #gearvr #webgames #onlinegames @aframevr pic.twitter.com/cJqHNf2yES

— DS Effects (@dseffects) May 31, 2019

Pairs Pets VR - License our HTML5 VR games for your brand or website. No download required, please contact us for more info.https://t.co/qtYhpj5vHc#webxr #webvr #html5games #html5 #vr #virtualreality #vrgames #daydream #oculus #gearvr #webgames #onlinegames @aframevr pic.twitter.com/f4VpBVnfSK

— DS Effects (@dseffects) May 31, 2019

The bugs have invaded (insects, not viruses 😉)! Check out our final product for #DHSI19 featuring a VR picnic made with @aframevr, some modeling/animation with @Adsk3dsMax, and a few borrowed models from Google Poly https://t.co/5W2pgtb0qN

— Gianna May Sanchez (@GMSPhD) June 7, 2019

"The Journey To My New #WebVR Website" 🚀

( series of steps before bringing it to life ) 👣

  1. "Physics Du Role" 🤓@aframevr #TheJourneyToMyNewWebVRWebsite#WebXR #VR #UXofVR #Immersive #WebDesign pic.twitter.com/GwygrBpzed

— Danilo Pasquariello (@theDart76) June 8, 2019

🚌🏃Peeps hop on and off of the toy bus, but only in the "magic" #WebXR view! powered by @exokitXR @aframevr and @htcvive tracker, work in progress as the clock ticks ahead of @GrayAreaorgimmersive media showcase June 19-20 https://t.co/PXSEKB2nyC pic.twitter.com/6aisRkRbnD

— Kieran Farr (@kfarr) June 9, 2019

Bunny Jump VR - License our HTML5 VR games for your brand or website. No download required, please contact us for more info.https://t.co/TImIFNfFMb #webxr #webvr #html5games #html5 #vr #virtualreality #vrgames #daydream #oculus #gearvr #webgames #onlinegames @aframevr pic.twitter.com/mWBZsBgaTv

— DS Effects (@dseffects) May 10, 2019

Monster Block AR - License our HTML5 AR games for your brand or website. No download required, please contact us for more info.#webxr #webar #markerless #html5games #html5 #ar #augmentedreality #argames #threejs @aframevr pic.twitter.com/C1Ve8hYwxs

— DS Effects (@dseffects) May 10, 2019

Recently have updated https://t.co/MxNnkHKq4c to the latest robust versions of GunDB @marknadal and A-Frame @aframevr. Can't wait to share a new examples of that integration within @Croquet (VWF version) architecture. pic.twitter.com/DwBtSh9pL8

— Nikolay Suslov (@nsuslovi) May 10, 2019

I'm super excited about this, couldn't wait to start customizing it a bit to bring back the original border from slice9 component. https://t.co/FOzMuOLqKg 🤩 pic.twitter.com/it4rK1znhj

— Kieran Farr (@kfarr) May 11, 2019

Fun with @aframevr and learning #threejs vector manipulation for velocity and speed calculation mixed w/@andgokevin's log component. Try it out for yourself: https://t.co/dUs5HGe2f0 use WASD to control bus, mouse drag and scroll wheel to control camera position pic.twitter.com/A0zg1FgYBX

— Kieran Farr (@kfarr) May 11, 2019

Met with a super cool designer recently who showed off some sick 3D animations made with @aframevr. Anyone play around with Web VR or interested in this kinda stuff? Blows my mind. pic.twitter.com/dYqIeVqNSQ

— Thomas Wang (@thomaswangio) May 12, 2019

We've created the first ever online 3D #kitchentour which not only works in a browser on any device but also on VR headsets too. Take a look at the project in full and explore here> https://t.co/2g6QgAqCA8#VR #VirtualReality #WebGL @aframevr #interactive #archviz #interiordesign pic.twitter.com/owaWhyMy8N

— Pikcells (@PikcellsUK) May 17, 2019

Added some old demos of mine to the #boseAR #webSDK developer showcase, including a simple #boseFrames injection to the #WebVR game Barista Express by @ConstructArcade! @bosedevs @aframevrhttps://t.co/aOqlSI1T3U pic.twitter.com/TELsmuekg5

— Ukaton (@ConcreteSciFi) May 28, 2019

Ready for a proper #WebVR dance-off? 🕺💃
I've updated my Epic Medieval Battle to @aframevr v0.9.2! 🚀
Now it comes with better graphics and performance, and hand presence! 🙌
Featured: https://t.co/kR78L9r8cD
Direct link: https://t.co/qlZmZ5MHp5#OculusQuest #OculusRift #HTCVive pic.twitter.com/V9aTW5Vjq4

— Danilo Pasquariello (@theDart76) June 5, 2019

Point cloud viewer worked well on WebVR framework. #OculusQuest #OculusQuestDev #webvr #aframevr https://t.co/tL8102bid7

— T_Yoshinaga (@Tks_Yoshinaga) June 3, 2019

#vrlandio runs with 65-70fps with @aframevr on #Oculus #OculusGo pic.twitter.com/jacsd0st8n

— arpu (@arnputz) June 3, 2019

Hey all, proud to announce I finished my demo Virtual Reality Art Gallery UI in WebVR using A-frame. Anyone interested in an innovative "VR/AR Start-up" contact me! https://t.co/Ka58XraW2w #aframevr #webvr #virtualreality @aframevr #art #artists #artgallery #webxr #OculusQuest pic.twitter.com/rRQlP17Psd

— Michael McAnally (@Michael_Blade) June 2, 2019

本日の進捗です。ブロックに当たり判定つけて、登れるようになりました。#oculusquest #oculusquestdev #福岡XR部 #aframevr pic.twitter.com/81i1dTuPLF

— すぎどん (@sgidon) June 2, 2019

The early makings of a game? @aframevr work in progress. pic.twitter.com/g575dUYqA2

— Kieran Farr (@kfarr) May 14, 2019

a sneak peek of my lightning talk on augmented reality using #arjs & @aframevr at DDD by night in a few days - an AR dance-off experiment using marker-based AR and transparent webm video overlay. pic.twitter.com/e7A47x7qs8

— Timothy Dang (@supatimbo) May 21, 2019

Still appreciating and using the small Fader teasers @MaxKoschyk did for us ages ago for test purposes - btw screenshot contains a teaser to a new upcoming feature -> https://t.co/aRKgruJQik#go3d #immersive #360 #madewithaframe@vragments, @Journalism_360, @aframevr pic.twitter.com/mqrxNUj2kx

— Stephan Gensch (@HelrenPDM) June 14, 2019

I just published my first @aframevr and @the8thwall demo demonstrating what the Tokyo Olympics 2020 ticket might look like if it was #AR enabled. https://t.co/lX6vJh4cGW It's so cool taking what I know from A-Frame and WebVR and using the 8th Wall API to make web-based AR.

— Yoni Binstock (@YoniBinstock) June 17, 2019

Glitch collection with the simple projects I used this morning in our introductory workshop to @aframevr https://t.co/BlvqiQTDrF Quite simple, using just a single #HTML document for #virtualreality and #augmentedreality scenes pic.twitter.com/RHFyURcRjH

— Jesus M Gonzalez-Barahona (@jgbarah) June 13, 2019

You think you're work is hot? Check out @usnistgov work by Matt Hoehler (and partners) highlighted in @sciam article "Watch a Raging Forest Fire Surround You in 360 Degrees" https://t.co/1RWUoPCtNs
See @aframevr version at: https://t.co/KDokQpKoXA

— Sandy Ressler (@sressler) June 13, 2019

so appreciative of @andgokevin and @dmarcos for @aframevr, state component, example projects, etc! Very creative platform! Here is WIP for UI for upcoming project. (Pretend that Kevin's list of weather cities is instead multiple "games" for the platform that can be loaded) pic.twitter.com/7T0ejVRqJ6

— Kieran Farr (@kfarr) June 12, 2019

Watching the Langton's ant generating patterns is amazing!
Even better in #VR thanks to @aframevr

Check it out!https://t.co/dKH02sMLdF#TuringComplete #LangtonsAnt #Aframe pic.twitter.com/RzOkx8XIyy

— Kartik Arora (@karx_brb) June 20, 2019

CS1 IDE for building 3D VR multiplayer games @glitch! The CS1 Game Engine is built with @aframevr.https://t.co/b6UCuRXw7C pic.twitter.com/eMJn0fOQHA

— SirFizX (@SirFizX_ELHS) June 20, 2019

#VR makes 3D content creation very natural: move your hands, create volumes. But when you remove the headset, they do not exist any more.

Now you can 3D print them : @AFrameVR #STL Exporter component https://t.co/u9FDwjRqa0 by Hassadee Pimsuwan (images as concept illustration) pic.twitter.com/F4uMdLCrMF

— Fabien Benetou (@utopiah) June 20, 2019

Build your own @aframevr 3D VR multiplayer project while being guided through focused lessons using the new CS1 IDE! We're far from finished, but definitely out of the gates! 🦄

Remix the project @glitch !https://t.co/b6UCuRXw7Chttps://t.co/ha2GeBsrEi

— SirFizX (@SirFizX_ELHS) June 19, 2019

So you can now update an @aframevr scene asymmetrically with AJAX. Working on handling arbitrary code snippets from a database (to which you can send more code loads though a form). Yep, it's a #holodeck‼️ 😊 pic.twitter.com/O6IladeOXI

— Guillem Carbonell (@ubikretail) June 19, 2019

ComponentsComponents

Published a render-order component for @aframevr. A-Frame defaults to transparency render order based on order of objects added to scene. The render-order component sets it to sort based on Z but also allow defining manual ordering sort of like z-index. https://t.co/rkaQ37P8Fv

— Kevin Ngo (@andgokevin) May 16, 2019

A-Frame Charts Component https://t.co/0sInJtV87r Have #vr visualizations for JSON data in a matter of minutes! Of course, with the help of @aframevr pic.twitter.com/vEj0z4QpMB

— Jesus M Gonzalez-Barahona (@jgbarah) May 15, 2019

Started a @aframevr component.https://t.co/uWmA3TnLJD

— Saké Toshi (@_saketoshi) May 21, 2019

A-Frame Physics System v4 is available – Thanks to @infinite_lee for the big contribution in this release: AmmoJS support!https://t.co/yy7iNpM48m

// @aframevr #webvr #threejs #webgl pic.twitter.com/Pp4B5m1zAi

— Don McCurdy (@donrmccurdy) June 11, 2019

@aframevr STL Exporter component v0.0.2

GitHub: https://t.co/vQ023YGWC8
NPM: https://t.co/ZrWMub85Bc

Note: A lot of things need to improve and optimize, this is the MVP version, not even minify it yet. (tested with #aframe v0.9.2)#threejs #stl #exporter #binary #ascii

— Hassadee (@hassavanich) June 20, 2019

ArticlesArticles

Most functionality now present for @aframevr user interface guide. Haven't polished the design. But features a menu, list rendering, pagination, XHRs to fetch weather, and binding state to the application. https://t.co/C6AtyIBaDd pic.twitter.com/4pbPfgPPEo

— Kevin Ngo (@andgokevin) May 16, 2019

EventsEvents

An awesome evening demoing #webxr annotation using @aframevr with @HatsumiVR at the @FuseBoxBtn pic.twitter.com/qnMJX2u7a0

— Edward Silverton (@edsilv) May 23, 2019

@dmarcos creator of @aframevr showed some cool demos of WebXR. @supermediumvr #webxr pic.twitter.com/d5lFaQGuWt

— Suyash Joshi 🎩 (@suyashcjoshi) May 25, 2019

Challenge for our 2nd #WebVR workshop at @CodeClanScot: master parent and child entities in @aframevr while respecting actual scale! 📐
The goal? To learn the importance of units in #VR and how to take advantage of the origin point when using relative transformations.🤓
#WXRWS pic.twitter.com/UXITG3vmdQ

— Danilo Pasquariello (@theDart76) May 24, 2019

HUGE thanks to @CodeClanScot for making their venue available yesterday! 🙏@TheHappyLass and I talked about portable #VR headsets, consumer adoption, and the versatility of @aframevr to create #WebVR experiences or simply to deliver #3D content in Desktop mode.#WXRWS #WomenInXR pic.twitter.com/kknjRWpNPn

— Danilo Pasquariello (@theDart76) May 24, 2019

Such a great experience running my 1st #WebVR workshop in Abu Dhabi for some @NYUAbuDhabi students yesterday! 👨‍💻👩‍💻👨‍💻👩‍💻
It's not easy to make sure everyone can follow when you're not there physically but eventually the event was a success! 🤓🎉@aframevr #Education #RemoteLearning pic.twitter.com/3AkUEDuxym

— Danilo Pasquariello (@theDart76) June 4, 2019

Loved the experience and the outcome of my 2nd #WebVR workshop for the @NYUAbuDhabi University! 👨‍💻👩‍💻👨‍💻👩‍💻
I like the challenges that come with you not being physically there! 💻
Grateful for the opportunity 🙏 Proud to spread the @aframevr word! 🚀#Education #RemoteLearning #VR pic.twitter.com/pFgV593Dgt

— Danilo Pasquariello (@theDart76) June 17, 2019

MiscellaneousMiscellaneous

@aframevr now has super robust in-vr navigation in @Oculus browser for Quest and Go thanks to @abolgar Explore worlds seamlessly! 🌍 https://t.co/CS6qbngWCX

— Diego (@dmarcos) June 7, 2019

How to fix @aframevr breaking iOS 12.1 update? Enable « Motion & Orientation Accès » in Settings > Safari > Privacy & Security.

Alternatively try @mozillareality #WebXR Viewer! https://t.co/oo8CYnmC4K pic.twitter.com/1mOnMPIOoh

— Fabien Benetou (@utopiah) May 13, 2019

@aframevr fam. Remember that devicemotion is now disabled in Safari / Chrome in both iOS and Android. For cardboard mode, user has to enable the API in settings and content has to be served over https. More info https://t.co/Sf8IlfTaS7

— Diego (@dmarcos) May 16, 2019

Awesome collection of @aframevr beginner demos from the community! https://t.co/QkkS3z8lJo most have visible and even editable source code thanks to @glitch and @jsfiddle

— Kieran Farr (@kfarr) June 14, 2019

Just discovered #WebVr and looking forward to getting my feet wet @aframevr @aframevr @TELCAVC https://t.co/ArWNEMYWql https://t.co/yPjQznfyZH

— Lee Campbell (@RealityMixer) June 13, 2019

Thanks @andgokevin for accepting my PR for updated `broadcast` component for @aframevr ! https://t.co/UhivqNMyiw Come see what it's used for this week at the @GrayAreaorg interactive art showcase: https://t.co/s8ULifPzqb

— Kieran Farr (@kfarr) June 18, 2019

As someone who hasn't really touched VR in over a year, it's great to see how the industry has progressed.

A clear standout thus far? The in-browser impressiveness that is:https://t.co/XBlQE4SDNw

Incredible tech, leveraging a passionate community. And free?! Well played!

— Kevin Pereira (@Attack) May 23, 2019