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If AI is so important, why is its software so bad?

This was the motivating question for Chris Lattner as he reconnected with his product counterpart on Tensorflow, Tim Davis, and started working on a modular solution to the problem of sprawling, monolithic, fragmented platforms in AI development. They announced a $30m seed in 2022 and, following their successful double launch of Modular/Mojo🔥 in May, have just announced their $100m Series A.

While the performance claims of Mojo🔥 and its promise as a fully multithreaded compiled Python superset stole the show, we were amazed to learn that it is a side project - and the vision for Modular’s Python inference engine is at least as big.

Listeners will recall that we last talked with George Hotz about his work on tinygrad and how he wants to replace PyTorch with something faster and lighter, handwriting a “reduced instruction set” of operators himself. But what if the problem could be solved at even lower level - with the Python engine/runtime itself?

Chris on Compilers

Chris’ history with compilers is well known - creating LLVM during his PhD (for which he won the 2012 ACM Software System Award), hired straight into Apple where he also made Clang and Swift (the iPhone programming language that replaced Objective-C), then leading the Tensorflow Infrastructure team at Google where he built XLA, a just-in-time compiler for optimizing a lot of the algebra behind TF’s workloads, and MLIR, a modular compiler framework that sat above LLVM to optimize ML graphs and kernels that were hard to represent in the LLVM IR.

So as pretty much the best compiler engineer in human history, you’d justifiably assume that Chris is simply choosing to take his compiler approach to Python. And yet that is not how he thinks about compilers at all.

As he says in our chat,

“How do you enable invention? How do you get more kinds of people that understand different parts of this problem to actually collaborate? And so this is where I see our work on Mojo and on the engine…

…I don't have a compiler hammer that I'm running around looking for compiler problems to hit.”

Today a small number of people at companies like OpenAI spend a lot of time manually writing CUDA kernels. But an optimizing compiler for AI leads to compilers as a means to an end for increasing software collaboration, expanding the ability of people with different skillsets and knowledge.

“…What is the fundamental purpose of a compiler? Well, it's to make it so that you don't have to know as much about the hardware. You could write everything in very low-level assembly code for every single problem that you have… But what a compiler really does is it allows you to express things at a higher level of abstraction.”

For Chris, compilers are also ways to properly automate generalized optimizations that might otherwise be manually coded and brittle abstractions, like operator fusion:

“So NVIDIA goes and they build this really cool library called FasterTransformer. The performance point of using it is massive. So a lot of LLM companies and other folks use this thing because they want the performance.

…Here's the problem. If you want to go innovate in transformers, now you're constrained by what FasterTransformer can do, right?

And so, again, you come back to where are compilers useful?

They're useful for generalization. If you can get the same quality result or better than FasterTransformer, but with a generalized architecture, well now you can get the best of both worlds, where you have orthogonality and composability, you enable research, you also get better performance.”

Done correctly, these operator optimizations being implemented at the compiler level amount to an “AI Engine” that can not only survive, but enable major architecture shifts should a credible alternative LLM architecture come along someday.

Modular — the Unified AI Engine

Modular’s original goal was to build the “Unified AI Engine” to speed up AI development and inference - one that doesn’t assume an “AI = GPUs” world that only benefits the “GPU-rich”, but one that treats AI as “a large-scale, heterogeneous, parallel compute problem”.

Modular itself is an engine (separate from Mojo, which we cover below) that can run all other frameworks between 10% to 650% faster on CPUs (with GPU support coming in the fall):

At Google, Chris’ job wasn’t to build the best possible compiler for AI. The goal was to build the best compiler for TPUs, so that all TensorFlow users would have a great Google Cloud experience. Similarly, the PyTorch team at Meta isn’t trying to make AI faster for the world, but mostly for their recommendations and ads systems. Chris and Tim realized that the AI engine and developer experience isn’t a product prioritized by any of the big tech companies (they tried) - so they see Modular as the best way to deliver the AI development platform of the future.

The modularity of Modular shines through in the hot-swapping Inference Engine demo, which has to be seen to be believed.

Mojo 🔥 — Blazing Fast Python

The other piece of Modular is Mojo, a new programming language for AI that is a superset of Python. In some sense it is “the ultimate yak shave”: We were shocked to learn that Chris and the team didn’t initially set out to create Mojo, but it started life as an internal DSL to make themselves more productive.

Mojo adopted Python’s syntax since it’s by far the most used language in machine learning and AI. It also lets them supports all existing PyPi packages, requiring no code changes for developers to go from Python to Mojo. Mojo comes with a lot of different underlying design choices that lead to much better performance:

* It’s compiled rather than interpreted like Python

* No GIL which allows for multi-threading

* Better heap representation

* Leverages MLIR

In the perfect test scenario that leverages all of these improvements, Mojo is up to ~68,000x faster than Python 🔥 (fire emoji is a valid file extension for Mojo files, btw!).

Of course, that is just one microbenchmark, but as Jeremy Howard explains, most Python codebases should run between 10-100x faster simply by moving to Mojo with very minor adjustments.

A community member port of Llama2 from Python to Mojo shows it inferencing >100x faster than Python, and 20% faster than the handcoded raw C implementation.

The Modular team is embarking in one of the hardest technical challenges we’ve seen a startup tackle, and we can’t wait to see what comes out of it. We had an amazing conversation with Chris diving into all the details, which we hope you enjoy!

Show Notes

* Modular AI

* Chris’ personal website

* Scott Forstall

* Bret Victor’s Playgrounds

* Karpathy’s Tweets

* Speculative Execution

* Llama memory constraints

* LLVM

* Clang

* Swift

* TensorFlow

* PyTorch

* XLA

* MLIR

* TPUs

* Guido van Rossum

Timestamps

* [00:00:00] Introduction

* [00:00:40] Chris's background - LLVM, Clang, Swift

* [00:03:01] Chris's experience with Google TPUs and XLA

* [00:05:47] The limitations of current frameworks like TensorFlow and PyTorch

* [00:08:03] The benefits of using compilers for AI systems

* [00:13:14] Enabling more collaboration between researchers through better systems

* [00:20:55] Starting with CPU optimization instead of just GPUs

* [00:24:36] Design principles and goals behind Modular

* [00:32:41] The benefits of starting from a general compiler architecture

* [00:35:13] Origins of deciding to create the Mojo language

* [00:44:43] Goals for Mojo to become a true Python superset

* [00:48:12] Thoughts on tinygrad

* [00:52:00] ggml, quantization, etc

* [00:57:00] Speculative execution and other gains from making Mojo more parallel

* [01:01:50] Future of Mojo’s toolkit

* [01:07:00] Why Modular is a company and not a foundation

* [01:11:00] Learnings as a first time founder and engineering leader

* [01:25:00] Lightning Round

Transcript

Alessio: Hey everyone, welcome to the Latent Space Podcast. This is Alessio, partner and CTO in Residence at Decibel Partners, and I'm joined by my co-host Swyx, founder of Smol.ai. [00:00:19]

Swyx: Hey, and today we have Chris Lattner in the house. Welcome, Chris. [00:00:21]

Chris: Hi both. Thanks for having me. [00:00:24]

Swyx: We're so excited to have you. We have so many questions and we'll try to get through as many as we can. You're one of the easiest people to research I've ever had on the pod, because you document yourself extensively on https://nondot.org/sabre/. What's the story behind that, just quickly? [00:00:40]

Chris: I mean, I've had that website for, since, I don't know, the mid-90s. So it's been a very, very, very long time, and I originally had a big personal page. Again, this was the mid-90s with all the scroll tags and all that kind of stuff. Yeah, exactly. [00:00:56]

Swyx: The animated gifs. “Under construction.” [00:00:57]

Chris: Yeah. It has been rebooted a few times, and web design is not my strong point, but the server was originally named after some fish we had. That was the origin of non-dot. [00:01:08]

Swyx: I love it. I looked on Tanya's page and she has some spaniels. [00:01:12]

Chris: Yep. We're dog people. We love many animals. [00:01:15]

Swyx: So your quick bio, you did your PhD in CS in 2005, and then immediately went into Apple working on LLVM, the compiler framework that you created during your PhD. In our prep, you also maybe had a favorite Scott Forstall story. [00:01:32]

Chris: Well, so I got to work with a lot of really interesting people at Apple. Scott was actually pretty famous. Scott is responsible for many things across the years, but he really drove the iPhone. At least the iPhone software, specifically. And so Scott was super interesting because he was kind of a high-maintenance person. He was very difficult to work with. He did not mind making other people wait for him. So there'd be all these exec reviews of Scott where the entire room is full of people. He's sitting across the hallway in his office for a half hour making people wait for him. And so when Scott was at Apple, I wasn't his biggest fan, I'll admit, but I actually have a lot of respect for a lot of the things he did. He drove a lot of the early iPhone stuff. He made the bet on Siri and a bunch of other stuff that he did. And so he's a very impressive person. I guess he's out of tech these days, but yeah, so many fascinating. [00:02:25]

Swyx: My favorite story was the keyboards and how they basically had to invent predictive typing or it wouldn't work. [00:02:31]

Chris: Yep. It's all software. So much of that, it feels obvious now because it's been developed for years and years and years, but it was like pure research and nobody knew if you could get all of that software to fit on such a constrained device for 1.0. So it's just an amazing time. [00:02:45]

Swyx: Incredible. So I'll fill out the bio a little bit. You started working on Clang while at Apple, I think, as a front-end for C and Objective-C. You created Swift as well in 2010. And then in 2012, won the ACM Software System Award for LLVM, which I think is a crowning accomplishment for a lot of things. [00:03:01]

Chris: I love to build things. [00:03:03]

Swyx: You were VP of Autopilot at Tesla and then Senior Director and Distinguished Engineer at Google for TensorFlow. And then most recently, President of Product Engineering at RISC-V, or at SiFive, which builds RISC-V. [00:03:15]

Chris: They're the inventors and they drive so much of RISC-V is a really fancy new instruction set for a lot of computing needs and led to a lot of AI chips and so much that exists out there. So it was a lot of fun. And so that was actually driving and building hardware. And so most of my career I spent on the software side of it. And so it was a lot of fun to be able to see the other side of how hardware comes together, how you design it, how you think about it, what are the trade-offs in that entire space. And so for a lot of years, I've been just on that hardware-software boundary. [00:03:48]

Swyx: That's a lot of what we're going to talk about today with Modular Mojo. Well, so that's the brief history and you started Modular in 2022, about 20 months ago. What's one other thing on the personal side that people should know about you that people don't see on the LinkedIn because you're all into hardware-software boundaries and stuff? [00:04:05]

Chris: I have kids, I like to do woodworking, I like to walk. And so often, I like to go walking with people and do walking one-ones and things like that. [00:04:15]

Alessio: What's the latest woodworking project you've worked on? [00:04:18]

Chris: Oh, I mean, I just built a Lego robotics table for my kids, so helping out with the school. And so, yeah, not the most fancy furniture, but I've also built furniture and many other things for the house. [00:04:29]

Alessio: So I think the easiest thing for people to grasp so far has been Mojo, which is a superset of Python. And I think everybody talks about that because it's easier to grasp, but Modular's goal is to build a unified AI engine. And when I see unified, it implies things are not unified today, there's a lot of fragmentation, a lot of complexity. So let's start from the origin. What are some of the problems that you saw in the AI research and development space that you thought needed to be solved? [00:04:58]

Chris: Yeah, great question. So if you go back just a few years ago to 2015, 2016, 2017 timeframe, AI was really taking off. It wasn't to the point where it is now, where it's obvious to everybody, but for those of us who were following, amazing things were happening. And that era of technology was powered by TensorFlow and powered by PyTorch, right? And PyTorch came a little bit later, but they're both kind of similar designs in some ways. The challenge there is that the people building these systems were driven by the AI and the research and the differential equations and the auto diff and all these parts of the problem. They weren't looking to solve the software-hardware boundary problem. And so what they did is they said, okay, well, what do we need to build? We need a way for people to set up layers. So we need something like Keras or NNModule or something like that. Well, underneath the covers are these things called operators. And so you get things like convolutions and matrix multiplications and reductions and element wise ops and all these different things. Well, how are we going to implement those? Let's go take CUDA and let's go take the Intel math libraries, Intel MKL, and let's build on top of those. Now doubt really well, but the challenge with that is that whenever you come out with a new piece of hardware, even if it's just a new variant of an Intel CPU, you have initially a small number of these operators. But today TensorFlow and PyTorch have thousands of operators. And so what ends up happening is each of these things get what's called a kernel. Each of these kernels ends up being written generally by humans manually. And so if you bring up a new piece of hardware, you have to then re-implement thousands of kernels. This makes it very difficult for people to enter the hardware space. The other side of it though is research, right? So if you're a researcher, very few people know how these kernels work, right? [00:06:41]

This is coming in vogue. You hear about people writing CUDA kernels, for example. And I mean, the people who do this are amazing and I love them, but there's very few of them and the skill sets required to do that are just very different than innovating in model architecture, right? And so one of the challenges that we've seen with a lot of these AI systems has been the scalability problem of I can't find experts who can go write these kernels. Now, when I got involved with work at Google, we were working on Google TPUs. Google TPUs are one of the most successful at-scale training accelerators that exist. And one of the challenges that we face as a team is this challenge of saying, how do we bring up a novel piece of hardware given you have thousands of these different things? And really the goal at Google initially was catalyze and enable a ton of research. Now, one of the things that was done before I got there and that was novel and it attracted me there is people said, hey, let's use compilers for this. So instead of handwriting thousands of kernels and rewriting all of these operators and trying to do what Intel or what NVIDIA had done, they said, let's take a different approach. And compilers can be way more scalable than humans because compilers can allow you to mix kernels in different ways. And there's a number of these optimizations that are really important that you've talked about before, including kernel fusion, which can massively reduce memory traffic and things like this, and these other reassociations and optimizations that you want to be able to do. [00:08:03]

Chris: And a compiler can do that in a very general way. Whereas if you're doing it with traditional handwritten kernels, what you get is you get a fixed permutation of the ones that people thought were interesting. And so the things that worked are the things that have already been important, not the things that researchers want to do next. And a lot of research is doing new things, right? And so the investment in compilers led to this thing called XLA, which is part of the Google stack. Really great, enabled massive exaflop scale computers, tons of amazing work was done with that. But there was another problem, right? The big problem was that, okay, well, it was brought up to enable one piece of hardware, in that case, Google TPUs. And it turns out building compilers is hard. And there's a different scalability problem, where before it was hard to hire lots of humans to write lots of kernels. Now you have to hire compiler engineers. And there are even fewer compiler engineers that know machine learning and know all this stuff. And so what actually happened there is that there's a bunch of technical innovation and a lot of good things that came out of it. But one of the challenges was something like XLA is it's not extensible. And so you can technically extend it if you're at Google and you work on TPUs and you have access to the hardware, right? But if you're not, then it becomes a real challenge. And so one of the things I love about the NVIDIA platform in particular is that if you look at CUDA, like many people get grumpy about CUDA for various reasons, but you go all the way back to when AI took off, like deep learning took off with the AlexNet moment, for example, right? So many people will credit the AlexNet moment as being a combination of two things. They say it's data, ImageNet, and compute, the power of the GPUs coming together. And that's what allowed the AlexNet moment to happen. But the thing they often forget is that the third part was programmability, because CUDA enabled researchers to go invent convolution kernels that did not exist, right? There was no TensorFlow back then. There was none of the stuff that existed. And so it's actually this triumvirate between data compute and programmability that enabled a novel kind of research to kick off this invention that became the entire wave of deep learning systems, right? And so to me, learning from many of these things, you have to learn from history, coming to modular saying, okay, well, how do we take the next step? How do we get to the next epoch in terms of this technology where we can get the benefits of humans who have amazing algorithmic innovation and ideas and sparsity and like all the things that are kind of on the edges of the research that could become relevant? How do we get the benefit of compilers? And so compilers do have amazing scale and generality to new kinds of problems. And then how do we get the benefit of programmability and mix all these things together? That set of insights is what led to modular and what we're doing with the AI engine. [00:10:44]

Alessio: I think in one of your previous podcasts, you mentioned leaving people behind, you know, that are like not experts in certain things and they can't contribute. CUDA is great. And we had Tridao who created FlashAttention on the podcast. And when the new Cutlass version came out, he made FlashAttention too, because Cutlass was so much better. And like, he didn't have to worry about that. He could focus on it. How do you see the future of like AI development in kind of like a post-modular world? You know, do you think there's going to be a lot more collaboration at different levels of teams coming together? Or is one of your goals like allowing people that are not compiler experts to like not even think about it and assume they already got the best? [00:11:22]

Chris: Yeah, well, so I mean, my general belief is that humans are amazing, but we can't always fit everything in our head, right? And so you have different kinds of specialities, different kinds of people. And so if you can get them to work together, you can get something that's bigger than any one of them, right? I have certain skill sets, but I barely remember differential equations, right? And so it turns out that I'm not going to be inventing the next great model architecture, [00:11:45]

Swyx: right? [00:11:45]

Chris: But I'm useful for some of the systems problems. And so if we can get these people working together and collaborating together and understanding how these things work, like new breakthroughs can happen. And so Tree's interview with you, I think is a great example of that, right? He explained how, you know, he was working on different parts of the stack. He got interested in the systems. And he's a research group with Chris Ray, right? They have applications people that they work with, right? And so it really does, in my opinion, come back to like, how do you enable this flywheel? How do you enable invention? How do you get more kinds of people that understand different parts of this problem to actually collaborate? And so this is where I think that, you know, you see our work on Mojo and on the engine and things like this, what we're doing is we're really trying to drive out the complexity of this problem because so many of these systems that have been built up, you know, they're just aggregated together, right? It's like, here's a useful thing that enables me to solve the problem I want. And it wasn't really designed top to bottom. And I think the modular world provides is a much simpler stack that's much more orthogonal, much more consistent, much more principled. And that enables us to like reduce complexity all the way up the stack. Whereas if you're building on top of all this fragmented kind of mess of history, right? You just kind of have to cope with it. And a lot of the AI, particularly on the research systems, right? They have this happy path. And so if you do exactly the demo, the thing will work. But if you try changing anything just a little bit, everything falls apart and performance is awful or it doesn't work or whatever. And so that's an artifact of this fragmentation at the bottom. [00:13:14]

Swyx: So you kind of view compilers and languages as medium for which humans can collaborate or cross boundaries. [00:13:20]

Chris: I like compilers. I've been working on them for a long time, but work backwards from the problem, right? And if compilers are useful or the technology is compiler technology is useful to solve the problem, then that's cool. Let's use it. I don't have a compiler hammer that I'm running around looking for compiler hammer. Compiler problems to hit. Yeah, exactly. And so here, you say, what good is a compiler? Like what is the fundamental purpose of a compiler? Well, it's to make it so that you don't have to know as much about the hardware. You could write everything in very low level assembly code for every single problem that you have. But what a compiler or a programming language or an AI framer really does is it allows you to express things at a higher level of abstraction. Yeah. Now that goal serves multiple purposes. One purpose is that you make it easier, right? Second goal is that my opinion is that like, if you push a lot of complexity out of your head, you make room for new kinds of complexity. And so it's really about reduction of accidental complexity so that you can wrestle with the inherent complexity and the problem. Another is that by getting abstraction, right, you enable, for example, one of the things that compilers are good at, particularly modern ones like we're building, is that the compilers have infinite attention to detail. Humans don't, right? And so it turns out that, you know, if you hand write a bunch of assembly and then you have a similar problem, well, you just like take it and hack it a little bit without doing a first principles analysis of the best way to solve the problem, right? Well, compiler can actually do a lot better than that because CPU cycles are basically free these days. [00:14:42]

Swyx: Yeah, exactly. [00:14:42]

Chris: And also higher levels of abstraction give you other powers. And one of the things I think is really exciting about deep learning systems and things like what Modular is building is that it has raised compute to this graph level. Once you have gotten things out of for loops and semicolons and, you know, out of the muck and into something that's more declarative, well, now you can do things where you transform the compute. This is something that I think that many people don't yet realize because it's kind of possible, but it's really such a pain with these existing systems is that, you know, a lot of the power of what this abstraction provides is the ability to do things like Pmap and Vmap, like where you're taking a computation and then transforming it. And one of the things I was very inspired by my time at Google is, you know, we started out with these very low level things and, you know, single node GPU machines and then clusters and then async programming, like all this very little stuff. And by the time I had left, we had had, you know, researchers in Jupyter Notebook training petaflop supercomputers. You just think about that. That is an enormous lift in terms of the tech. And that was made possible by a lot of very layered and well-architected systems, by a lot of, you know, novel HPC type hardware, by a lot of these breakthroughs that had happened. And so what I'd love to see is for that technology to get even more widely adopted, generalized and get out there and also kind of break down a lot of the complexity that got built up along the way. Beautiful. [00:16:09]

Swyx: You use very precise terms, AI engine, AI framework, AI compiler. And I think that means special things for you, especially within the modular context. Do you care to define them so we can have context for the rest of the conversation? Yeah, absolutely. [00:16:22]

Chris: That's a great point. When I think about framework, I'm usually talking about things like TensorFlow and PyTorch. These are things that, you know, most people building a model will use something like PyTorch to build it and train it and do things like that. Underneath that, you end up getting a whole bunch of ways to talk to the hardware. And often it's CUDA or Intel MKL or something like this. And so those things are the engine. And that interface of the hardware is generally what I think of when I talk about an engine. [00:16:48]

Swyx: Right. And modular is a new engine. Yes. [00:16:51]

Chris: And modular is providing a new engine that plugs into TensorFlow, PyTorch, and a whole bunch of other stuff. And then allows you to drive, manipulate, program the hardware in a new way. [00:16:59]

Swyx: Which I would recommend everyone check out the products launch demo where you swapped it out in real time and it just kept working. [00:17:06]

Chris: Yep, yep. [00:17:07]

Swyx: That was a big flex. [00:17:08]

Chris: So I believe in properly modular, properly layered, properly designed technology. And so if you get the abstractions right, you can do really cool things like this. [00:17:16]

Alessio: Let's start diving deeper. So as you mentioned, you said between the framework level and the hardware level. So when it first got announced, I went on the website and I was like, wow, I wonder how many petaflops they get on an A100. And then I open and it's all CPUs. So my question is, everybody's trying to make GPUs go brr. Why are you making CPUs go brr first? [00:17:40]

Chris: So this is the problem with doing first principles work. Is that you have to do all of the work from the beginning. And if you do it right, you shouldn't skip over important steps. What is an AI system today? Lots of people say, oh, it's a GPU. People are fighting over GPUs. They're always talking about, it's all about GPUs, right? AI, in my opinion, is actually a large-scale, heterogeneous, parallel compute problem. And so AI traditionally starts with data loading. GPUs don't load data, right? And so you have to do data loading, preprocessing, networking, a whole bunch of stuff. And then you do a lot of matrix multiplications. You do all the things that people usually talk about. But then you do post-processing and you send stuff out over a network or under disk, right? And so CPUs, it turns out, are necessary to drive the GPUs, right? And a lot of the systems, again, when you say, let's bring up software for the accelerator, what you end up doing is you say, okay, well, what can the accelerator do? It turns out it's a subset of the problem because they decided that the matrix multiplications or whatever they thought was important is the important part of the problem. So you then go build a system that does exactly what the chip will do. And you never have time to go solve the big problem. And so it's really funny when you look at something like a TensorFlow or like a PyTorch, so much of that host side compute problem, the CPU work, ends up being in Python, ends up being in these things like tf.data and stuff like this. Not programmable, not extensible, really slow in many cases, very difficult to distribute. And so there's a huge mess here. Also, if you look at CPUs, it turns out they are accelerators. So CPUs these days have tensor cores. They just get funny names like AMX instructions and things like this, right? And the reason for that is that it used to be that CPUs and GPUs were completely different things. What's happened over time is GPUs get more programmable and more like CPUs, and CPUs get more parallel. And so what's happening is we're getting a spectrum of this technology. And so when we started modular, we said, okay, well, let's look at this from a technology perspective. Hey, it makes sense to build a general thing because once you have a general thing, you can specialize. As I've seen with XLA and some of these other stacks, like it's very hard to start with the specialized thing and then generalize it. Also, it turns out that, you know, where's the spend in AI? Well, I mean, different people are spending different amounts of money, different things, but training scales the size of your research team, inference scales the size of your product and user base and everything else. And so a lot of inference these days is still done on CPU. So what we decided to do is we said, okay, well, let's start with CPU. Let's get improve the architecture. CPUs are also easier to work with and they don't stock out and they, you know, they're easier for a variety of other reasons. And let's prove that we can build a very general architecture that can scale across different families. And so what we showed is we showed, okay, we can do Intel, AMD, we can do this arm Graviton thing and showed a lot of support for, you know, all the different weird permutations of things within even an Intel CPU. There's all these different vector lengths and all this stuff going on and showing that we could beat the vendor software with much more general and flexible programming approaches. And then from there, yes, we're doing GPU. We'll have GPUs coming out soon. And then when you build into that, right, what you get is you get the benefit of a well considered, well layered stack that has got all the right DNA in it. And so then you can scale into these different kinds of accelerators over time. [00:20:55]

Alessio: What are some of the challenges to actually build an engine? So I think the CPU point people have. So that's why you see LLAMA, CPP, you see some of this quantization where most people are thinking, let's take the model, quantize it, make it runnable on CPU and do that. You were like, no, I'm kind of like more crazy than that. How about we redo the whole engine? How does that differ in terms of work? So the model work is very kind of like weight specific. Yours is more like runtime, compiler specific. What does your team look like? And what are the challenges that you tackle to make an engine happen? [00:21:29]

Chris: In terms of the technology or? [00:21:31]

Swyx: Yeah. [00:21:31]

Alessio: Kind of like, how do you even start? Like when you started this company, kind of like some people said, I'm going to change the weights and quantize them. You were like, I'm going to change the engine. You know, what are some of the low hanging fruits, maybe some of the initial challenges that you're working on? [00:21:45]

Chris: Well, so, so I think a lot of what characterized modular is doing things the hard way to get a better outcome. [00:21:52]

Swyx: Right. [00:21:52]

Chris: So many of the people on our team, we've worked on all of the systems. So, you know, I worked on XLA and TensorFlow, the people that worked on PyTorch, TVM, the Intel OpenVINO stuff, like all of these weird things that have been created in the industry, Onyx Runtime, right? We have several really great people from there. And so many of these people have been working on these systems. And the challenge with them is that many of these systems were designed like five or eight years ago. [00:22:17]

Swyx: Right. [00:22:17]

Chris: And so AI was very different back then. There were no LLMs, right? I mean, it was a very different world. And so the challenge is, is that when you build a system, it starts out by being a pile of code and it gets bigger and bigger and bigger and bigger and bigger. And the farther along its evolution you get, the harder it is to make fundamental changes. And so what we did is we said, okay, let's start all the way at the beginning. Just like you're saying, yes, it's much harder. Again, I like to build things and I think our team likes to build things. And so you say, well, how does threading work? By the way, it's not often known, but TensorFlow, PyTorch, all these things still run the same thread pool that Caffe ran on. Widely known to be a huge problem, leads to massive performance problems, makes latency super unpredictable when you do inference. That one, a very specific set of design choices to make the thread pool block and be, you know, be synchronous. And like the entire architecture at the very bottom of the stack was wrong. And once you get that wrong, you can't go back. And so our thread pool assumes that no test can block. You have very lightweight threading, right? This goes directly into everything that gets built on top of it. You then go into things like, okay, well, how do you express kernels? Well, you still want to be able to handwrite kernels and we start by prototyping things in C++, but then you also get up into the mojo land. And so you build, you know, a very fancy auto-fusing compiler using all the best state-of-the-art techniques while also going beyond state-of-the-art because we know that users hate static shape limitations, lack of programmability. They don't want to be tied just to tensors, for example. And so a lot of LLMs have ragged tensors and things like that going on. Tabular data, you have like all these things. And so what you want to be building and one of the benefits of architecting things from first principles is that you can take all the pain that you've suffered and felt in other systems and you've never had a chance to do anything about it because of schedule, because of constraints from various kinds, and you can actually architect and build the right thing that can scale into that. And so that's, that's the approach we took. And so a lot of it was very familiar work, but it's very hardcore design engineering and you really need to know the second and third order effects of each decision. And fortunately, a lot of the stuff isn't research anymore. It's pretty proven. [00:24:31]

Swyx: So you mentioned some design goals that you have in first principles. Do you have a list? [00:24:36]

Chris: In what sense? [00:24:40]

Swyx: Off the top of your head. Like, I think it's very useful when designing systems to have that list of principles. And I think you very much think of yourself as a first principles thinker, but I think your principles differ than most. And you've gained this insight over just studying a lot of AI work over the years. What are they? [00:24:55]

Chris: I don't know that I have one set of principles that I, you know, it's like one, one club that I go around and beat things with. But a lot of what we're trying to do is we're trying to unlock the latent potential of a lot of hardware and do so in a way that's super accessible. And so a lot of our starting conditions was not like enable a new thing. It's much more about drive out the complexity that people are struggling with to do the thing. And so it's not research. It's about design and engineering. Now, when you look at this, we're also driving from, okay, let's enable the maximum power of any given piece of hardware. So if you talk to an LLM company and they just spent $200 million on GPUs and their A100 GPUs of a specific memory size or whatever, right? They want to get everything possible out of that chip and they don't want a lowest common denominator solution. Right? And so you want, on the one hand, full power. You want to go all the way down to the metal and be able to unlock these things. And some of these researchers like, like tree and others, I mean, they're freaking amazing. [00:25:57]

Swyx: Right? [00:25:57]

Chris: But on the other hand, a lot of other people want more portability, generality, abstraction. [00:26:03]

Swyx: Right? [00:26:03]

Chris: And so the challenge becomes how do you enable and how do you design a system where you get abstraction by default without like giving up the full power? And again, a lot of the compiler systems that have been, you know, compiler for ML type things have really given up full power because they're just trying to cover one specific point in the space. And so owning that and designing for that, I think is really important to what we're [00:26:25]

Swyx: doing. [00:26:25]

Chris: And other pieces, just sympathy for users, because a lot of people that get obsessed about the tech forget about the fact that the people that will be using it will be very different than the people that are building it. That aspect is actually really important when your developer tools fundamentally is to understand that the developers that are using it, they don't want to know about the [00:26:44]

Swyx: tech. [00:26:44]

Chris: One of the things that's super funny about working on compilers is nobody wants to know about a compiler. You're building a Mojo app or you're building a C app or whatever, right? You just want the compiler to get out of your way or tell if you did something wrong, right? If you're thinking about the compilers because it's too slow or it's, you know, broken in some way or something. And so AI tech should be the same way, right? I mean, how much of building and deploying a model is fighting with the tools? Get some crazy Python stack trace out of some tool because it covered the special case and now you're off that happy path, right? And so that compassion for users is something I think that, largely because AI infrastructure is so immature, but it's never been really part of the ethos of the people building tools. [00:27:22]

Swyx: You chose things like, you know, your third pool has everything non-blocking. The sum of your first principles have led the module inference engine to be two to three times faster than PyTorch and TensorFlow, right? [00:27:33]

Chris: Oh, I was trying to look at it. [00:27:34]

Swyx: I'll show a decomposition of performance. Okay, well, yeah. So you can talk about that too. [00:27:38]

Chris: So one of the really funny things that if you get it wrong, it's very difficult to fix is asynchrony. And so when you think about, I have a CPU and I have a GPU and they talk to each other, most people think about it in terms of CPUs doing some stuff that throws a CUDA kernel across the fence, GPUs go brr, right? And then when there's results, you know, you read it back, right? But that's actually a really inefficient way to run a computer. What you actually want is you want to think about there's two different computers that are both executing and they're sending messages back and forth to each other. So I built hardware, right? If you go all the way down to the gates, when you look at this, these computers, whether they're the tiled cerebrus wafer thing, right? Hardware is implicitly parallel. All of these things are always running all the time and they're communicating with each other. And so starting from an asynchronous programming model means that you can get accelerators that send messages to each other because that's the natural form of the hardware. When you get into CPUs, CPUs, you have, you know, 88 core CPUs or a hundred core CPUs these days, even if you have four, right? What they really are is there are four completely independent computers. And so, yeah, they send cash lines across the fabric at each other, right? But they're async, right? And so much of the programming model that people start with is always sync. And so when you build into the stuff, you say, okay, well, that's a huge problem. The consequence of getting this right is that now you get overlapping work and it comes for free, right? And again, simplicity, the right architecture leads to the thing just magically happening. One of the great projects we did at Google back in the day involved some of this stuff and it led to a 2x improvement in ads throughput. Ads is a very tuned workload, right? And getting TPUs and CPUs to work at the same time and overlap that compute was a huge deal. And the fact that it just falls out of an async architecture is quite important. And again, you look at this at all levels of granularity, networking is asynchronous. So as soon as you distribute a compute problem across a network, async is there, right? And so all of these systems are kind of designed in the wrong way. You go up a level of the stack. So you have these operators, right? Super interesting how this whole ecosystem evolved. If you dig into something like TensorFlow or PyTorch, right? You know, you get to the point where you have a matrix multiplication. And so like you've talked about before on your podcast, kernel fusion is really important. And the way people did that historically is they say, okay, well, I have a matrix multiplication and oh gosh, it's often followed by a ReLU. Well, I'll make a MatMul ReLU fused kernel, right? Cool, and that's a huge performance improvement because ReLU is just a max operation and you avoid tons of memory traffic, all good stuff, right? You run into these scalability problems because now you get things like a fused attention layer. So what is the consequence of saying, I'm going to manually tune the things that are important for mlperf or something, right? Well, what ends up happening is, again, you get these happy paths and they work way better than the default path. And so if you look within the NVIDIA world, for example, there's a ton of focus on transformers. And so NVIDIA goes and they build this really cool library called Faster Transformer. The performance point of using it is massive. Like it's a big deal. And so a lot of LLM companies and other folks use this thing because they want the performance. Performance turns into cost and throughput and all good things. Here's the problem. If you want to go innovate in transformers, now you're constrained by what Faster Transformer can do, right? And so, again, you come back to where are compilers useful. They're useful for generalization. And so if you can get the same quality result or better than Faster Transformer, but with a generalized architecture, well, now you can get the best of both worlds where you have orthogonality and composability, you enable research, you also get better performance. One of the things that you ask, like, how can we beat state of the art? Well, it's because it turns out compilers have more attention span. And it turns out that what's happened, even within like the NVIDIA product line, or even within the Intel product line, or even within one vendor's line of technologies, is that they have to build these little compilers because there's so much variation across the product family. If you look at an Intel product family, for example, they're building software that has to run on many different versions of this architecture. And they come out and they add a cool new dot product instruction, or they add beeflet 16 support, or they add whatever. And so what's been happening in the industry is that each of these companies have been building their own little compilers. And so their own little compilers are, again, they're focused on one part of the PROM domain. They have all these issues. They're not scaled very well. And so you get either, again, another fragmented part of the space where something will work really well, usually for a benchmark, right? But then it doesn't work well when people try to do new things. And so kernel fusion turns out to be one of those things. The programmability side, right? I mean, you just keep working your way up the stack. Matrix multiplication is really important. So who's that thing that hasn't been invented yet? I mean, we have folks that are using our stuff that care about computational fluid dynamics, right? And things like this, where it's really more of HPC, linear algebra, like more general than deep learning, right? And they want to use the same technology because all this technology is general purpose. And so enabling people to express their PROM domains, and often they're experts in fluid dynamics, which I know nothing about, by the way. [00:32:41]

Swyx: I mean, diffusion is another one that relatively recent new technique. Yeah, right. [00:32:47]

Chris: And so like enabling people to innovate in this way without having to know all that thread pool, right? You know, they don't want to know about a thread pool. And so enabling people to be able to focus on the part of the stack they care about and have it compose in is super important. Again, many systems have been built that tackle individual pieces of these PROMs. They end up usually having very specific constraints and limitations and problems. And so what we're doing is we're saying, okay, let's do the hard thing. Go all the way back. Let's actually build things in the right way and layer them up and do so in a way that composes correctly. And then what that means is you're driving away all that complexity that comes from, you know, the blocks don't plug together. [00:33:25]

Alessio: Yeah, even at the hardware level, I'm sure that the cerebros of the world are like really happy that you're building this because now they can offer binding. And then I think that's one of the main complaints from developers is like these chips sound great, but like, how do I use them, you know? [00:33:43]

Chris: Well, and that's one. So we're still early in our journey, but I care a lot about hardware and we have many friends in the space. The challenge again, so I worked on TPUs as one example, but certainly not the only one. The challenge, if you're building innovative hardware is you have to build the entire stack from the very bottom to the top. And so if you talk about a cerebros, right, they've built some amazing stuff, but they've had to build their own vertical software stack. And now it doesn't work the same at the top level as anything else. And so even if it's really good, right, it means that there's this huge barrier of entry for a developer to switch to their tech stack. Sometimes they're, some of these things are better than others, let's just say, right? And so it turns out building stuff is really hard. And so a lot of what we're trying to do is, again, we're putting down bricks. Like we have to take steps in logical order. We have to build the technology in the right way. Like I insist that we do everything at a super high quality. But when you do that, what that means is that then you can have a thing that you can plug into. And no, we can't turn a cell phone into a data center supercomputer, right? But if you want to quantize your model, you shouldn't have to use different tools for a cell phone than you use for a supercomputer, right? It turns out the intake's the same. Yeah. [00:34:50]

Alessio: Let's keep working our way towards the 35,000 times faster number that is out there. So you kind of keep going up and then you get to the Python level. [00:35:00]

Swyx: Yep. [00:35:00]

Alessio: And you're building Mojo, which is a Python superset. I'm also sure you didn't wake up one day [00:35:06]

Swyx: and you were like, [00:35:06]

Alessio: yeah, that sounds like a fun thing to do, creating a Python superset. Yep. What are some of the limitations that you saw there? [00:35:13]

Chris: Yeah, well, so I'll tell you where it came from. Because when we started Modular, we had no intention of building a programming language. So this is the, again, it's not looking for reasons to invent a language. But if we have to invent one to solve a problem, then cool, let's do it. So what we did was we said, okay, let's start, again, thread pools and other very basic stuff. How do we integrate with existing TensorFlow PyTorch systems? Turns out that's technically very complicated and very yucky. But then you get into the more, okay, let's get the hardware to go broom, right? Prom, right? And so then what we decided to do is we invented a whole bunch of very nerdy, very low level compiler tech. And so our compiler, yeah, it does autofusion and stuff like this, but it's designed for cloud first compute. Because there's more than one computer in the world, right? [00:36:00]

Swyx: And things like this. [00:36:00]

Chris: And so caching, distribution, like all these things get built into the compiler. You want to use things like auto tuning, [00:36:06]

Swyx: right? [00:36:06]

Chris: Because of all the complexity in the hardware and humans are great at algorithms. Attention span is not always the right thing. And so there's these requirements that came out of this. And so what we did is we built this pure compiler technology and validated it to show that we could generate kernels with very high performance. We got to the point where we're building that all and we were writing this very low level MLIR stuff by hand. We're happy enough with it at the time, but our team hated writing the stuff by hand. And so we needed syntax and said, okay, well, this looks like a language. And so what choices do we have? We could either do a domain specific embedded DSL like thing, like Halide, or there's a whole bunch of these things [00:36:45]

Swyx: that are out there, [00:36:45]

Chris: or we could build a programming language. And so again, saying, let's do it the hard way because it gives you a better result. The problem with the Halide or like the OpenAI Triton thing, or like there's a whole bunch of stuff that's kind of in this category is that they have terrible debuggers. The tools around it are really weird. They demo really well, but often are best used by the people who built the tools themselves, things like this. What we decided to do is say, okay, well, let's go build a full programming language. I know how to do that, built Swift, learned a few lessons. I know both how to do it, but also what a big commitment it is to do that. And the consequence of that is you can do something that's much better. Now you have to go shopping for syntax, right? And so we'd built all this pure technology and we could do anything we wanted. Could use Swift, could use C++, [00:37:31]

Swyx: could use whatever, [00:37:31]

Chris: but obviously the entire ML community is around Python. And so we said, okay, well, let's go use Python. And then how are we going to do that? Again, you dive into these levels of decision-making and it's like, okay, well, there's a lot of things that are like Python, right? [00:37:45]

Swyx: But they're not, [00:37:45]

Chris: and they don't get adoption and they have huge problems and they fragment the community and all the things. And so I said, okay, well, let's actually do it the right way. Let's try to build something that it'll take time to get there. But in the end, it's a super set of Python. [00:37:57]

Swyx: Why? [00:37:57]

Chris: Well, Python syntax isn't actually the important thing. It's the community, the entire body of programmer muscle memory, right? Like all of these things are actually the important thing. And so building a thing that looks like Python, but it's not was never a goal. Let's go actually build and again, do the hard thing that leads to a better quality result that'll be better for the world. Even if it takes a little bit longer to build. I'm shocked. [00:38:21]

Swyx: My jaw was like dropped the entire time you were saying this because this sounds like it's just a massive yak shave to improve your tooling to make yourself more productive, [00:38:29]

Chris: which is crazy. [00:38:31]

Swyx: Like most people start out trying to do the language first, but you came at a great point. [00:38:36]

Chris: So we built it and we started on this path to make it so that our team would be more productive. And we say today, like the most important Mojo developers are at modular. And that's actually really important when you're building a language is use it yourself. This was a mistake we made with Swift is we built Swift to solve a people don't like objective C syntax problem. Roughly, but we did not have internal users before we launched it. Not significant ones, right? And so with Mojo, like we're actually using it. And it's the thing that powers all the kernels in our engine. And so it's actually needs to be production quality. But then you realize that shaving the act that finally is actually not actually not worth it, right? [00:39:15]

Swyx: And we realized, okay, [00:39:15]

Chris: well, Mojo is actually useful to lots of other people. And so this is when we announced it. We said, okay, well, yeah, we'll make this a standalone thing because we think it's valuable and interesting to the rest of the world as well. And then, of course, we'll invest in it more because it's not just us and we can tolerate pain, but we want people to fall in love with good tools. [00:39:31]

Swyx: Yeah. And obviously you had a great stack already and good team, but like how long from realization that, oh, we need to start looking around for a language to something that looks like Mojo today? [00:39:41]

Chris: Yeah. So the lexer and the parser for Mojo started in October. [00:39:45]

Swyx: Wow. [00:39:45]

Chris: So it's less than a year old. [00:39:48]

Swyx: Yeah. [00:39:48]

Chris: This is also another thing is that I'm a very strange person in many ways, right? My ideas of what are hard problems are really different than other people, right? But Mojo is a much smaller language than Swift is. [00:40:00]

Swyx: Yeah. [00:40:00]

Chris: And even when it's done, it will be a much smaller language. And so compared to building Clang, which is a full C++ compiler or Swift, which is itself a very complicated, fancy system for a variety of reasons, right? This is actually a small project. Yeah. Yeah. [00:40:15]

Swyx: You still have to pick design choices from like Rust and whatever [00:40:18]

Chris: Yeah, well, absolutely. And so we will see what happens with Mojo over time. I would like a big chunk of our stack that is currently written in C++ to eventually move over. And so having a very good system programming language that scales is quite valuable and useful for lots of reasons. [00:40:32]

Swyx: One of the other things [00:40:33]

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