Eli Bendersky's website
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Concurrent Servers: Part 7 - Rust
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15 Aug 2026
This is part 7 in a series of posts on writing concurrent network servers. In this part, we discuss how the challenges described in earlier parts are tackled in the Rust programming language. All
Relative velocity and closing speed
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4 Aug 2026
In Physics simulations or game engines it’s sometimes useful to determine the speed with which two objects are approaching each other. This post will discuss the concept of closing speed, which is
Notes on the Fourier Transform
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15 Jul 2026
• The Fourier series is a great tool for analyzing periodic functions. But what about functions that don’t repeat? We’ve seen (https://eli.thegreenplace.net/2026/notes-on-fourier-series/) that
Dot product: Component vs. Geometric definition
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11 Jul 2026
The goal of this post is to answer a simple question: why are the following two definitions of the vector dot product in Euclidean space [1] (#footnote-1) equivalent for vectors \vec{a} and \vec{b}: