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Eli Bendersky's website

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Concurrent Servers: Part 7 - Rust

15 Aug 2026

This is part 7 in a series of posts on writing concurrent network servers. In this part, we discuss how the challenges described in earlier parts are tackled in the Rust programming language. All

Relative velocity and closing speed

4 Aug 2026

In Physics simulations or game engines it’s sometimes useful to determine the speed with which two objects are approaching each other. This post will discuss the concept of closing speed, which is

Notes on the Fourier Transform

15 Jul 2026

• The Fourier series is a great tool for analyzing periodic functions. But what about functions that don’t repeat? We’ve seen (https://eli.thegreenplace.net/2026/notes-on-fourier-series/) that

Dot product: Component vs. Geometric definition

11 Jul 2026

The goal of this post is to answer a simple question: why are the following two definitions of the vector dot product in Euclidean space [1] (#footnote-1) equivalent for vectors \vec{a} and \vec{b}:

Summary of reading: April - June 2026

1 Jul 2026

• "The Nuremberg Trial" by John Tusa and Ann Tusa - a detailed, meticulously researched account of the Nuremberg Trials. There's not a whole lot of side questing in this book - it's all focused on

Plugins case study: Pluggy

14 Jun 2026

Recently I came upon Pluggy (https://pluggy.readthedocs.io/en/latest/), a Python library for developing plugin systems. It was originally developed as part of the pytest project - known for its rich