
twarp
Development log for twarp, a faithful, protocol-first reimplementation of TradeWars 2002. Notes on the game engine, the canonical structured protocol, and the ANSI terminal client.
Follow into
Engine kernel
Save into
29 Jul 2026
The backfill begins at the beginning. The deterministic substrate under everything twarp does, the journal frame, the single writer, the three clocks, snapshots, and the replay harness that makes every rule a test.

Combat and deployables
Save into
26 Jul 2026
The universe is dangerous now. The recovered odds arithmetic, the fixed sector-entry sequence, fighters and their three dispositions, mines, tolls, devices, escape pods, and the cloak.

The roadmap
Save into
22 Jul 2026
"The whole plan: the twelve epics that carry twarp from an empty deterministic engine to a deployed, playable world, what each one contains, in what order, and why that order and not another."

Ports and trading
Save into
20 Jul 2026
The second playable milestone — live port economies, the recovered haggle engine, StarDock, and the first profitable trade route flown end to end.

Turns and maintenance
Save into
20 Jul 2026
The clock runs the game now — the daily Extern as a scheduled journaled command, live turn accounting with an hourly credit, the overnight tax, and event cursors that survive server restarts.

